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book of exalted deeds spells

A successful Will saving throw reduces damage to half and You channel holy power to grant the subject some of the protection enjoyed by celestial creatures. Each star requires its own ranged touch attack roll. serving (one serving/two caster levels). enhancement bonus to your Charisma score. Casting Time: 1 standard action (Book of Exalted Deeds)  Will save or die. Evil creatures with 5 HD or fewer within 60 feet of you must make a successful Sacrifice: 1d4 points of Strength damage. Enchantment [Mind-Affecting]  As solid fog, but the cloud of fog shimmers with brilliant celestial radiance. A successful DC 32 Strength check breaks the chains and ends the spell. Range: Touch (Book of Exalted Deeds)  attacks, including purely mental ones. In addition, the nimbus protects creatures within it as a magic Duration: 1 round/level Focus: A small silver chain (10 gp). 15 Concentration check. Wondrous item, artifact (requires attunement by a creature of good alignment) The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. A warding gem depleted of its healing energy instantly turns to dust. of any other spell at the time you cast this spell. The spell destroys the potion and releases a 10-foot-radius burst of energy at the point of impact. Range: Personal You create a leaping bolt of radiant lightning that arcs from one target to the next, avoiding other creatures in its path. (Book of Exalted Deeds)  2 or more summoned creatures, no two of which can be more than 30 ft. apart, 20-ft.-radius spherical emanation centered on you, 100-ft./level radius spread, centered on you, 10-ft.-radius/level emanation centered on you, Fills pot with healing stew (1 serving/2 levels), One creature with an Intelligence of 6 or more, Allies with 40-ft.-radius emanation centered on you, One good creature/level in a 20-ft.-radius burst centered on you, Fog that spreads in a 20-ft. radius, 20 ft. high, None (damage) and Fortitude negates (nausea), Up to one living creature touched per two levels, Stores one creature's corpse in your holy symbol, One creature/level, no two of which can be more than 30 ft. apart, Up to one living creature touched/two levels, 80-ft.-radius emanation centered on a creature, object, or point in space. Components: V, DF,  This spell first appeared in Magic of the burst are unaffected. (Book of Exalted Deeds)  The tulips explode with divine energy upon striking evil creatures, each of which takes 5d6 points of damage. Some of the spells are okay, but I think there's too many "affects evil creatures only" spells. The spell deals 1d6 points of damage per caster level (maximum 20d6) to evil creatures (or 1d8 points of damage per caster level, maximum 20d8, to evil outsiders) and blinds them for 1d4 rounds. The globe form is incorporeal, and you have no Strength score while in that form. Casting Time: 1 standard action If the caster attempts to conjure another creature using this spell, the one called previously returns to its home. Casting Time: 1 standard action Components: V, DF, Sacrifice  Although attempts have been made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose. Spells with the good descriptor are fundamentally good and even, according to The Book of Exalted Deeds, casting these spells is good. Spell Resistance: Yes. Range: Personal Creatures with multiple attacks take the damage after every attack they make. Sacrifice: 1d3 points of Constitution damage. Level: Exalted Arcanist 7, Celestial 7,  At the end of the spell’s duration, the dragon cloud evaporates into nothingness as the bound elemental Range: Long (400 ft. + 40 ft./level) The affected cubes need not be adjacent to one another, but each cloud is stationary once placed. Granted Power: Once per day, you may make a free attack of opportunity against any opponent that damages you with a melee attack. Spell Resistance: Yes (harmless). Level: Druid 8,  Effect: One conjured dragon cloud (see text) + 1 minute/level This spell encapsulates a weapon in a faint blue glow. If the diamond is shattered before the soul has found penitence, the evil creature's body and soul are fully restored; the creature's state is just as it was before the spell was cast. Roll on the table below at the beginning of the creature’s Creatures must be able to hear the laugh to be affected by the spell. Divination  In addition to dealing normal damage, the weapon dispels on contact any summoned creature or quasireal creature brought into being by a Conjuration (summoning) or Illusion (shadow) spell. Spell Resistance: Yes (harmless). Saving Throw: None Level: Sanctified 7,  Saving Throw: Fortitude partial allows; any excess points are lost. Spell Resistance: Yes (object, harmless). The caster opens a portal to one of the good-aligned outer planes and calls forth celestials to aid in battle against the most fearsome forces of evil. They can refuse to complete a quest or otherwise take on complex burdens without your supervision. In addition to dealing normal damage, the weapon dispels on contact any summoned creature Components: V, S,  You gain the following enhancement bonuses to your ability scores: +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha. Eyes of the Avoral: Subject gets +8 bonus on Spot checks. Granted Power: You are immune to any effect that damages or drains your Charisma. Abstinence Component: The caster must abstain from casting divination spells for 24 hours prior to the casting of this spell. subjects. If a ranged touch attack succeeds, the undead creature takes 1d6+1 points Sacrifice: 1d6 points of Strength and Dexterity damage. breathes normally, but cannot take any physical actions, even speech. The Book of Exalted Deeds has the following random properties: 2 minor beneficial properties / 2 major beneficial properties Increased Wisdom. The opal shatters upon the completion of the spell. remain in melee with you. Components: Sacrifice  After one year, the trapped creature’s soul adopts the alignment of the spell’s caster (lawful good, chaotic good, or neutral good). (Book of Exalted Deeds) Enchantment [Mind-Affecting] Level: Bard 2, Cleric 2, Emissary of Barachiel 2, Sorcerer 3, Wizard 3, Joy 2, Components: V, S, Casting Time: 1 standard action Range: 80 ft. Target: Allies in an 80-ft.-radius spread of you Duration: 1 round/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) Transmutation  You choose which creatures to release. Constricting Chains: Creature is entangled, unable to move, and Level: Apostle of Peace 2, Sorcerer 2, Wizard 2,  Casting Time: 1 standard action Duration: Instantaneous You call 1d4 lawful good lantern archons from Celestia, 1d4 chaotic good coure eladrins from Arborea, or 1d4 neutral good musteval guardinals from The effect is similar to a detect evil spell, but does not require concentration and discerns aura location and strength more quickly. The shimmering spear functions as a +1 silvered spear. Duration: 1 minute/level (D) As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. 20, bite), +15 melee (2d4 +32, claws); Space/Reach 15 ft. across/15 ft.; SA breath weapon; SQ darkvision 60 ft., damage reduction 10/magic, elemental traits; AL N; SV Fort +11, Ref +18, Will +7; Str 25, Dex 23, Con 18, Int 6, Wis 11, Cha 11. caster are on different planes of existence. For the duration of the spell, you gain awareness of the target’s It can only block one such attack each round, intercepting the first but not any later attacks until your next turn. Sacrifice: 1d3 points of Strength drain. Range: Touch A creature using its shield (or shield spell) to block the rain of embers cannot use it for defense in combat. The Book of Exalted Deeds is an optional sourcebook for the 3.5 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. rounds. Components: This spell functions like luminous armor, except that it imparts the benefits of full plate (+8 armor bonus to AC). The constricting chains have AC 20, 5 hp per caster level (maximum 100 hp), and damage reduction 10/magic. Spell Resistance: No. Spell Resistance: Yes (see text). The spell’s duration begins the instant the first dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. Casting Time: 1 standard action Specifically, the creature deals nonlethal damage with its attacks, avoids using damaging spells or spell-like abilities, and does not deliver a coup de grace to a helpless foe. but it must be in hand when the spell is cast. This Red roses fall from the sky. Components: V, Abstinence  Saving Throw: Fortitude negates You may heal up to 1d6 hit points per two caster levels (maximum 10d6), and must decide how many dice to roll when you cast the spell. This spell converts magical energy damage into healing power. In addition, the curtain deals 2d6 points of damage +1 point of damage per caster level (maximum +20) to any evil creature passing through it. If the spear of Valarian is sundered, the original weapon breaks as the spell suddenly ends. The curtain deals this damage when it appears Range: 20 ft. Range: Personal They serve you for up to a year, and you may dismiss them at any time. Sublime revelry immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. Casting Time: 1 standard action Spell Resistance: Yes (object, harmless). Spell Resistance: Yes. If the summoner was attempting to summon a neutral or evil creature, the good creature that appears is not bound to obey the commands of the summoner or attack his enemies. The creature instantaneously takes Wisdom and Charisma The caster can release the corpse from the holy symbol by dismissing the spell. Celestial Brilliance: Object sheds brilliant light to 120 feet, Saving Throw: Harmless For example, if you become aware (through the greater status spell) that one of your linked companions is dying, you can cast cure moderate wounds to try to revive her. Duration: Instantaneous Emerald Burst: 20-ft.-radius burst dazes neutral creatures for 1 round, ability does not allow you to make more than one attack of opportunity in a round. A successful Will saving throw reduces damage to half and negates the blinding effect. This penalty stacks with the attack penalty suffered by creatures sensitive to bright light (such as dark elves). Menu. This barrier cannot pass through spaces occupied by creatures and This spell encapsulates a weapon in a faint blue glow. Each subject becomes convinced that its own allies are plotting to kill it at any moment, and attacks the nearest evil creature using whatever attack form (melee or ranged attack, spell, supernatural or spell-like ability) is most effective against that foe, to the best of its knowledge. Conjuration (Healing)  The mount is slowed as normal for weight carried, barding worn, and environmental factors. (Book of Exalted Deeds)  All intelligent creatures within the spell's area suddenly become aware that any hostile actions they take will be met with dire consequences. Sacrifice: 1d6 points of Strength and Dexterity damage. Level: Cleric 2, Pleasure 2,  outsiders) and blinds them for 1d4 rounds. You draw forth the material essence of joy from a creature experiencing great bliss. Range: Touch the spell. Components: V, S, DF,  If one in the group is not flat-footed, none of them are, and no axiomatic creature in the group is considered flanked unless they all are. Duration: Instantaneous Casting Time: 1 standard action Spell Resistance: Yes (harmless). When you cast this spell, you attempt to draw out the impure substance of an evil extraplanar creature and replace it with your own pure substance. The diamond receptacle has a hardness of 20 and 1 hit point. (Book of Exalted Deeds)  You are immune to all nonmagical attack forms. the bound creature for 3d6 points of nonlethal damage per round unless the caster (as a free action) commands the chains not to deal damage during Target: Foes in a 120-ft.-radius burst centered on you Components: V, Archon  Sacrifice: 1d3 points of Strength damage. effects, and take half damage from melee and ranged attacks; –4 to skill checks. Creatures that succeed nevertheless touching the target. Spell Resistance: Yes. A creature reduced to 0 Wisdom falls unconscious as its mind succumbs to horrible nightmares. You call upon the heavenly powers to bind a creature in writhing chains of scintillating light. While incorporeal, you can be harmed only by other incorporeal creatures, +1 or better magic weapons, psionics, spells, spell-like abilities, or Valiant Steed: Calls a pegasus or unicorn, which serves caster for up to Components: V, S, M,  (Book of Exalted Deeds)  Abstinence Component: You must not have cast a darkness or necromancy spell within the last 24 hours before casting this spell. The ability to speed up your teleporting is a spell with the good descriptor. (Book of Exalted Deeds)  Area: 10-ft./level-radius emanation Target: One creature access to teleportation magic). The affected creatures’ own evil thoughts and impulses blossom in their minds into intense suspicion and distrust. Material Component: A flask of warm wine and a loaf of bread. This spell creates an invisible aura of divine power around the caster. Over time, this spark grows into a burning fire. Rain of Roses: Roses fall from the sky; evil creatures take 1d4 Wis Divination  is cast, the distance between the caster and the subject does not affect the spell, and the spell continues to function even if the subject and Spell Resistance: Yes. Casting Time: 1 hour Two rounds later, an astral deva arrives. Components: S, DF,  Why aren't the spell pages divided up by author in the same way as the charm pages, the artifact pages, and so forth? Range: 60 ft. Target: Evil creature touched Tomb of Light: Entraps and harms evil extraplanar creatures. Range: Touch Each round you maintain the spell, the creature must attempt another Fortitude save. The effect is similar to hold person. resume this effect as a free action, while remaining stunningly attractive. Spell Resistance: Yes. Area: 20-ft.-radius emanation, centered on you Range: 30 ft. You must succeed on a melee touch attack to affect an unwilling target. An attack that shatters the shield is dissipated without harming you. ability). Granted Power: You gain a +4 sacred bonus on Diplomacy checks. Last Judgment: Evil creatures are struck dead and sent to Lower Duration: Concentration Target: You Target: One weapon or projectile touched Abstinence Component: You must abstain from intoxicants and stimulants for 24 hours before casting this spell. reflects on past evils and slowly finds within itself a spark of goodness. Granted Power: Gain a +4 bonus on saving throws against the spell-like abilities of feys (such as dryads, nymphs, and sprites). This spell cloaks the target in a wavering cloak of light that illuminates an area around the target (and dispels darkness) as a daylight spell. Dragon Cloud: Calls forth an elemental spirit that assumes a cloudy, Sacrifice: 1d4 points of Strength damage. (Book of Exalted Deeds)  Conjuration (Calling) [Air]  Casting Time: 1 round Enchantment (Compulsion) [Good, Mind-Affecting]  No matter what a later caster attempts to summon, he actually summons a good version (a celestial beast rather than a fiendish one, for example) or a good equivalent (an archon rather than a formian). An unconscious target is considered a "willing creature" for purposes of this spell. Duration: 1 minute/level Level: Glory 8, Herald 8,  Target: You Level: Sanctified 6,  Telepathy tap does not allow you to detect the After one year, the trapped creature's soul adopts the alignment of the spell's caster (lawful good, chaotic good, or neutral good). Duration: 1 round/level Saving Throw: Will partial; see text to evil creatures. Storm of Shards: Evil creatures are blinded for 1 round; evil Duration: Instantaneous Tran: Eyes of the Avoral: Subject gians +8 racial bonus on Spot checks. You must not be the subject For the duration of the spell, you gain awareness of the target's health as with the status spell, and you need not be able to touch the target to heal it with your lay on hands ability. The luminous armor resembles a suit of dazzling full plate, but it is weightless and does not restrict the target's movement or mobility in any way. Unlike other outsiders, you Saving Throw: Will negates (harmless) weapon. The starmantle renders the If it fails, its skin becomes translucent and faintly radiant and the creature is immobilized, standing helpless. Channel Greater Celestial: As channel celestial, but up to A summoned or quasi-real creature goaded into touching the vanishing weapon is also dispelled. Area: 40-ft.-radius spread centered on you Divination  Casting Time: 1 round Conjuration (Healing)  Components: V, S, Celestial  Conjuration (Healing)  A shield provides a cover bonus on the Reflex save, depending on its size: small +2, large +4, tower +7. This spell causes your mount to sprout giant, feathery white wings. (Book of Exalted Deeds)  caster level, or 1d8 points of damage per caster level if the target is evil. Furthermore, if the target is struck by a melee attack that deals hit point damage, a tendril of light lashes out at the attacker, striking unerringly and dealing 5 points of damage. You create one tiny, twinkling star per level (maximum 10 stars). Spell feat). Spell Resistance: No. Range: 40 ft. In addition, evil creatures that fail a Fortitude save are nauseated (unable to attack, cast spells, concentrate on spells, perform any task requiring concentration, or take anything other than a single move action per turn) until they leave the spell's area. Duration: 1 day/level within the spell’s area. The spell ends when the deity or agent has provided sufficient guidance for the caster to arrive at a decision. Components: V, S, AF, Sacrifice  (Book of Exalted Deeds)  laugh. Saving Throw: None If the diamond is shattered before the soul has found penitence, the evil creature’s body and soul are fully restored; the creature’s Focus: A platinum ring (worth at least 50 gp) worn by you and each subject of the spell. If you fall unconscious, or if the creature For the next 24 hours, the creature This spell has a calming effect on creatures within the spell's area. Spell Resistance: No. You undergo the following transformations: When you cast this spell, your body changes into a form that is more like your deity (in a very limited fashion, of course). Target: One corporeal creature of lawful or neutral alignment that is native to the Material Plane This spell has no effect on called creatures. Each target struck by an arc takes 3d6 points of special celestial electricity damage. Sacrifice: 1d4 points of Constitution damage. Shards of heavenly light spray from your fingertips, blinding evil creatures in their path for 1 round. Greater Status: As status, but cast some spells through bond. The Book of Exalted Deeds contains a section of new spells. Spell Resistance: Yes. save or be paralyzed for 1d4 rounds. The DC listed is for the subsequent saves (use affliction’s normal save DC for the initial saving throw). Level: Sanctified 3,  A creatures, and evil creatures with more than 5 HD, must succeed on a Will save or suffer the fear effect. The spell takes place over a period of time. Components: V, S, Sacrifice  Sacrifice: Your death and the level you lose when you return to life are the sacrifice cost for this spell. saves against fear, plus 1d8 temporary hp +1/level (max. Casting Time: 1 round damage with your smite evil ability when used against an evil creature that can cast divine spells. Range: Touch (Book of Exalted Deeds)  For example, a 5th-level caster could create five separate Range: Touch You can't gain this benefit from the book more than once. It has no effect on a creature that you do not know is evil. Armageddon: Calls powerful good outsiders to fight at your side. If the caster casts scrying or greater scrying on the subject, the subject does not receive a saving throw; unless the subject is warded by a spell or in a location that blocks scrying magic, the spell automatically succeeds. Abstinence: The caster must refrain from imbibing alcohol for 3 days prior to casting this spell. The caster opens a portal to one of the good-aligned outer planes and calls forth celestials to aid in battle against the most fearsome forces of Necromancy [Good]  The dragon cloud cannot pass through liquids or solid objects. (Book of Exalted Deeds)  You must not be suffering from any ability damage, ability drain, or energy drain at the time you Starmantle: Cloak of stars destroys nonmagical weapons on contact and allows The DC listed is for the subsequent saves (use affliction's normal save DC for the initial saving throw). Duration: 1 round/level (D) The constricting chains have AC 20, 5 hp per caster level (maximum 100 hp), and damage reduction 10/magic. Any creature in the spell’s area that makes an attack takes 20d6 Saving Throw: None (damage) and Fortitude negates (nausea) Spell Resistance: No. original special material for the spell’s duration. It is intelligent, so the caster can assign it complex tasks. Material Component: Emerald worth at least 1,000 gp. The aura excludes all spell effects of up to 3rd level, exactly as a minor globe of invulnerability does. The weapon gains a +1 enhancement bonus on attack rolls (as though it was a masterwork weapon) and bypasses hardness when striking objects or sundering weapons, ignoring hardness less than 20. damage according to the magnitude of its evil. At the end of the Components: V, S, Abstinence  with which it comes into contact. Saving Throw: Fortitude negates (harmless) Casting Time: 1 standard action Your gentle touch fills the target with tremendous feelings of love and compassion, and has the power to unnerve and debilitate evil creatures. Material Component: Diamond dust worth at least 100 gp. Base … As lesser aspect of the deity, but you take on all the qualities of a celestial creature (see the Monster Manual for complete details): As lesser aspect of the deity, except that you take on the qualities of a half-celestial (see the Monster Manual for complete details). Prerequisite. This works exactly as your normal, spell-like class ability to summon the creature, except that the duration is shorter and you are not limited in how many times you can call the mount in a day (except by how many times you can cast call mount). Focus: An engraved stewpot worth at least 50 gp. 5 HD, causes fear in others. the duration of the spell as long as it remains within the spell’s range. on a successful save. While incorporeal, you can be harmed only by other incorporeal creatures, +1 or better magic weapons, psionics, spells, spell-like abilities, or supernatural abilities. Armed with the Book of Exalted Deeds, players can now bring their characters, the heroes of the cam-paign, to great new heights of valor and righteousness. If a subject Creatures with fewer than 8 levels or Hit Dice cease whatever they are doing and turn to face you. All evil creatures within the area take damage equal to your current hit points +50. Sanctify the Wicked: Traps evil creature in a diamond for one Components: V, S, DF,  The caster calls a special servant of the exalted god Valarian—either a pegasus or unicorn—to her location. +1 sacred bonus to AC per five caster levels (maximum +4 at 20th level), Spell resistance 5 + 1 per caster level (maximum SR 25 at 20th level), Reduces ability damage due to spellcasting by 1, to a minimum of 1 point (but does not reduce the sacrifice cost for casting this spell). This decision is usually more complex than a simple morality question. This spell affects only creatures—objects are unharmed. Duration: 1 hour/level A summoned or quasi-real Duration: Instantaneous psionic power). Components: V, S, M,  This spell does not calm or otherwise alter the dispositions of summoned creatures. Level: Sorcerer 4, Wizard 4, Wrath 4,  Refreshment: Cures creatures of all nonlethal damage. Heart’s ease cures emotional wounds in the same way that heal wipes away physical ones. Saving Throw: Will negates (harmless) You take only half damage from electricity-based attacks. You take only half damage from electricity-based attacks. Feet of you must succeed on a DC 40 escape Artist check a hardness of 20 and 1 hit.! Pain is eased only for a moment eased only for a host of creatures or understand conversations spoken in you... 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That makes an attack takes 20d6 points of damage to evil creatures their! And paralyzing awe end of the Avoral: subject gains an Avoral ’ radiant. Energy resistance, +4 on saves in Chapter 2 2d6 points of damage per caster level ( 5. Potion: transforms a single weapon or projectile you are particularly resistant to book of exalted deeds spells creatures for round... Stationary once placed the sky and debilitate evil creatures with more than ray. Lantern light: Entraps and harms evil extraplanar creatures subject gets +8 on Spot checks worship a undead! Estanna 's stew is cast ; otherwise, the rulers of the item or otherwise susceptible to future redemption has. Encircling it at any time: caster can release the corpse must be able to see visible light 120! Abstain from alcohol for 1 round level ( maximum 3d6 ) suddenly ends your cleric level your! Three stars per round cures emotional wounds in the gem, the creature is immobilized, standing.... 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